Batman: Arkham Knight Aiming for Graphics Parity Across All Platforms

Rocksteady Studios has revealed that it plans to aim for graphical parity across both the PlayStation 4 and Xbox One for Batman: Arkham Knight.

Rocksteady has revealed that it plans to aim for graphical parity across both the PlayStation 4 and Xbox One for Batman: Arkham Knight.

“We don’t know yet,” a Rocksteady developer said during a recent livestream. “We’re about six months away from going gold. So we don’t know what the resolution and the frame rate’s going to be yet. That’s something that happens during the optimization phase of the game. We’re aiming for parity across all platforms. Whatever it is, it’s going to be awesome.”

Graphics parity across the PS4 and Xbox One would eventually end up enraging the PlayStation 4 community, as we saw with Ubisoft’s Assassin’s Creed: Unity.

Batman: Arkham Knight could possibly release locked at 900p and 30 frames-per-second on both consoles. Which essentially might not be a bad thing but given how the PS4 hardware is considered superior and capable of handling 1080p resolutions, Rocksteady’s PR should start preparing their responses.

Batman: Arkham Knight is the third game in the Arkham series from Rocksteady, following the first Arkham Asylum and then Arkham City. The recent Arkham Origins was developed by Warner Bros. Montreal, and while many did not show much excitement over a non-Rocksteady Batman title, I found it to be pretty good.

Batman: Arkham Knight was supposed to launch this fall but was then delayed to June 2015 by its publisher. The game is in development for the PS4, Xbox One and PC.

Saqib is a managing editor at segmentnext.com who has halted regime changes, curbed demonic invasions, and averted at least one cosmic omnicide from the confines of his gaming chair. When not whipping his writers into ...