Perks have always been an integral component of Call of Duty Multiplayer experience. These are part of Create-a-Class or Loadout and provide players with several boosts like increased sprint distance, concealment from enemy radar, reduced flinch when shot, etc.
Call of Duty: Advanced Warfare Perks
In Call of Duty: Advanced Warfare, a player can play without any Perks or up-to 6 Perks by using Wildcards in your Create-a-Class. Like Call of Duty: Black Ops 2, Perks are divided across three categories.
In this guide, I’m going to talk about every Perk in the game; its utility and how to use it effectively:
Use: Move Faster
This is a useful Perk for close-quarter combat and builds revolving around pure attacking. It not only increases the pace of the players, but also allows them to mantle and climb over objects faster. You will also notice minor improvements while firing from the hip at close range.
The best way to use this Perk is to combine it with light assault rifles or submachine guns. I wouldn’t recommend using it with LMGs, hoping to improve your speed drastically.
Use: Invisible to UAVs, tracking rounds, and Exo-Ping
This is a nice stealth Perk which will conceal you from UAVs and Exo-Ping. Whether you are running & gunning or playing defensively, this is one of the most Perks to use.
Combine it with other stealth Perks and a silenced weapon to pick off your target without revealing your position throughout the game.
Use: Take less explosive damage. Cancel frag cooking with weapon switch. Reset fuse when throwing back frags
Like you can see from its uses, there are quite a lot of uses of this Perk. The primary reason why you need to use this Perk is the ability to take less explosives’ damage. This is particularly useful in game modes where you get constantly bombarded with frags like Domination and Hardpoint.
It is not only restricted to Frags or Semtex, but also provides protection against various Scorestreaks.
Use: Increases Exo-Ability battery life. Concuss nearby enemies with Boost Slam
This is my personal favorite Perk from the first categories. Since your Exo-Abilities have a fixed Battery Life which does not recharge over time, it is a good idea to enhance its Battery Life with Overcharged.
Although it works best with almost every Exo-Ability, I find it particularly useful with Exo-Stim, Exo-Cloak, and Exo-Ping.
In addition to this, Overcharged also allows you to damage all enemies near your landing location after using a Boost Slam. Land between a couple of players near an objective and hip-fire to take them out quickly.
Use: Do more explosive and scorestreak damage
Where Flak Jacket grants you additional protection against explosives and Scorestreaks, Danger Close provides you with additional firepower.
While equipped with Danger Close, you are guaranteed to get a kill even if your frag lands a bit away from your target, provided that your target is not equipped with Flak Jacket.
Although I have to test it myself, but I believe the effects of Flak Jacket and Danger Close cancel out each other. This Perk is particularly useful where you need to bombard the enemy team with grenades like Hardpoint and Domination.
Use: Increase mini-map coverage. Take out enemies without displaying their death locations
To put it simply, this Perk allows you to see a zoomed-out version of the Mini-Map on your screen. With a zoomed-out Mini-Map, you will be able to see enemy markers afar and even acquire knowledge about their spawns.
While using this Perk, I noticed that although this allowed me to see farther enemies, I lost some of the close-ranged gunfights.
What I really liked about this Perk in Public Matches is that it conceals the location of killed enemies from appearing on their screens. This is an excellent additional feature for those who like to play stealthily by allowing them to pick off targets one by one.
Use: Undetectable by Tracking Drones, Explosive Drones, and all Scorestreaks except UAV
If you are playing support on your team, this is a must have Perk for you! Blind Eye has been in Call of Duty titles for a long time and conceals players from almost every AI-controlled Scorestreak except UAV and Orbital VSAT.
Note that although you cannot be detected while using Blind Eye, you will certainly receive damage if you are within the blast radius of a Scorestreak.
Therefore, it is a good idea to combine this Perk with a Launcher to take out those Scorestreaks for your team.
Use: Immune to Thermal, Target Enhancer, Threat Grenade, and enemy call-outs. No name displayed or reticle color change when targeted
Those of you who have played Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II will recognize this Perk as Assassin and Cold-Blooded, respectively.
In Advanced Warfare, there are quite a lot of overpowered Weapon Attachments and Pieces of Equipment which can identify a target even from an insanely long-range. Cold-Blooded makes sure that you do not become a victim of those things.
Use: Fire while sprinting and sliding
This is my personal favorite Perk from this category. Gung-Ho basically allows players to shoot while sprinting and Boost Sliding. This works best when combined with shotguns/SMGs, Boost Dash, and Boost Dodge.
It does require a lot of practice, but once you get a hang of this, you will be unstoppable; especially at close-ranged gunfights.
Use this in close-quarters and you will kill an enemy before he is able to ADS to take a shot. You can also use it to defend an objective in Hardpoint or Domination.
Use: Reload while sprinting. Swap weapons, use Exo-Abilities, and Exo-Launcher faster
This is an important Perk for someone like me who reloads after every kill and is always on the move. Like in Black Ops II, Fast Hands not only allows you to swap your weapons faster and have decreased grenade throwing time.
However, in Advanced Warfare, you also get to reload while sprinting and use Exo-Abilities a lot faster. While being pursued by an enemy, you can turn a corner and immediately turn on your Exo-Cloak or use Exo-Stim in the middle of a heated fight.
Bear in mind that while using Fast Hands, you will not be able to cancel your reload by a quick burst of sprinting.
Use: Immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. Scorestreaks remain vulnerable
EMP and Stun Grenades are extremely powerful in Call of Duty: Advanced Warfare and Hard Wired allows you to negate their effects. Although I have not come across a lot of people bombarding the field with EMP and Scramblers, it is still a good idea to have a Class/Loadout with this Perk.
Use: Flinch less when shot
This is my personal favorite from Perk #3 Category. Toughness allows you to flinch less while taking damage and stay on target. Although it does not effect your aim at close-ranged combat, it is extremely useful for medium-ranged and long-ranged gunfights.
Particularly in Call of Duty: Advanced Warfare, Toughness is extremely useful when it comes to using a sniper rifle or shotgun.
Use: Invisible on mini-map when performing exo-moves
Using your Exo-Movements like Boost Jump, Boost Dodge, and Boost Dash marks you on enemy’s radar which can get you in a lot of trouble if enemies’ reaction time is good. However, you can use this Perk to stay off the radar and use as many Exo-Moves as you wish.
This is the last Stealth Perk in the game; combine it with Low Profile, Overcharged, and a silenced weapon to never appear on enemy radar while shooting and using Exo-Moves.
Use: Start with extra magazines and resupply bullet ammo from fallen enemies
For a player like me who likes to reload very often and prefers weapons with a high rate-of-fire, this is a must-have Perk. With Scavenger, you begin with increased number of bullets in your starting magazine and pick up ammo from fallen enemies.
Personally, I believe that Scavenger should be a must-have part of your Create-a-Class if it involves your personal favorite weapon.
Use: Decrease Scorestreak cost by 100
This is another useful Perk which has been in the game for quite a long time. Hardline allows you to get Scorestreaks faster by reducing 100 points.
Do note that this Perk is not useful when it comes to using higher Scorestreak rewards like Paladin and should only be used with smaller Scorestreaks like UAV and Targeting Drones.
Found anything missing or confusing? Let us know in the comments below!