Civilization: Beyond Earth has embraced several core concepts from its preceding installments along with a large array of new features.
The game itself might not be welcoming to newcomers, so in this Starter’s Guide, I’ll touch several novel and returning concepts that the game features.
What are Orbitals?
Orbitals can be considered as non-mobile units that are set out from different cities. These orbitals determine that Orbital Range of a city which consequently determines how far a satellite can be deployed.
There are a lot of functions that these Orbitals perform. To name a few, Orbitals can provide your units with defensive stats, attack enemies, provide your city with additional benefits, etc. In addition to this, Orbitals can also add/remove Miasma.
Also note that Orbitals are not available right at the beginning of the game and requires extensive research in Technology Web.
Dark Networks Protects a city from Intrigue
Deep Space Telescope Orbital Automation
25% city Science bonus and discovers ‘The Signal’
Holomatrix Civil Support
+2 Culture for tiles under its skirt; provides cities within range 50% less intrigue from enemy Covert Agent activity
Lasercom Satellite Orbital Networks
15% city Science bonus
Miasmic Condenser Alien Ecology
Miasmic Repulsor Ecology
Orbital Fabricator Geoscaping
+1 Production for tiles under its skirt, adds strategic resources over time
Orbital Laser Cybernetics
Ranged attacker: 70 ranged Combat Strength
Phasal Transporter Cybernetics
Teleports units from friendly cities to areas under its skirt
Planet Carver Astrodynamics
Ranged attacker: 120 ranged Combat Strength
Solar Collector Photosystems
+1 Energy for tiles under its skirt, +20% Energy creation in cities
Tacnet Hub Communications
+20% Combat Strength to friendly units and +5 HP Healing per turn
Weather Controller Climate Control
+1 Food for tiles under its skirt, adds basic resources over time
The Role of Miasma
Miasma is a greenish substance that covers a complete tile unless it’s covered by something like ice and a settlement.
When we talk about effects of Miasma, non-alien players take +10 damage by staying inside the Miasma zone.
As for harmony players, they can gain benefits from Miasma. The best way to avoid taking damage from Miasma is to learn tech like Alien Biology.
Lastly, do note that certain Miasma locations also contain alien nests within them so approach them with caution.
Understanding Quest and Affinity System
It’s recommended to complete Quests which will grant buildings with individual bonuses as well as other rewards. Taking advantage of Quests is one thing that distinguishes a good player from a bad one.
Some Quests are a part of the story and some are randomly triggered by players by exploring a particular area or constructing a particular structure.
When we talk about Affinities, it determines the types of units that can be in your civilization. In addition to this, these also provide certain bonuses.
Resource Pods Expedition Sites
Resource Pod contains several bonuses related to culture, science, energy, etc. These are available from the very beginning of the game and are not seeded over the course of gameplay.
Similar to Resource Pods, Expedition Sites can also be found from the very beginning of the game.
Aside from better rewards, one major difference between Expedition Sites and Resource Pods is that Expedition Sites aren’t usable anyone but explorer units.
Virtues allows you to control the Passive Bonuses which determine the growth and development of your Colonies. There are a total four types of virtues in the game: Might, Prosperity, Knowledge, and Industry.
Health is a pretty important feature in Civilization: Beyond Earth. At low health, your colonies will take penalties and additional bonuses at higher health.
Do note that HP decreases when new cities and citizens are formed with cities consuming larger chunk of HP than a bunch of citizens.
The Technology Web allows you to research anything that you’ve already mastered.
Unlike its predecessors, the Technology Web allows you to purse any technology that you want without needing more than one precursors. This is one of the most fun to explore features of the game and players should try to reach as far as possible.
If you have played Civilization V, you will not face any difficulty in understanding how cities work in Civilization: Beyond Earth. You build new buildings and ameliorate tiles in order to gain more resources.
One important thing to note here is that you cannot find a new city near an already existing city, station, or outpost. You need to give yourself some room to grow!
Another important thing to keep in mind is that growth progression is halted during the colonist training. As soon as you see the colonist done, head over to the newly discovered city site and construct an outpost with Colonist Special Command.
The Significance of Food
Food can be considered as the part and parcel of every city in the game. With larger cities, you need to have a larger Food Outpost to sustain the growth of your city.
Without sources of food, your city will immediately fall in population. In order to get food, you need to check certain tiles, farms improvements, and even building particular buildings.
Why Culture is Important?
Culture in Civilization: Beyond Earth not only allows you to facilitate your cities’ growth, but it also allows players to modify bonuses acquired from the virtue systems.
Another important aspect that you need to keep in mind is that cities without any culture take a lot longer in getting new tiles. So it is always a good idea to have a culturally rich city which will consequently improve the defense of the city.
Unlike regular workers, the specialists don’t work on the tiles. Instead of tiles, these guys work inside the buildings’ slots, adding to your city’s bonuses.
Below, I’ve provided a complete list of specialists that can be found in the game:
This specialist adds +2 Culture and works on Holosuite, CEL Cradle, and Soma Distillery.
This specialist adds +2 Production and works on Autoplant, Alloy Foundry, and Node Bank.
This specialist adds +2 Energy and works on Thorium Reactor, Petrochemical Plant, Field Reactor, Biofuel Plant, and Xenofuel Plant.
This specialist adds +3 Science and works on Xenonursery, Institute, Gene Smelter, and Nanopasture.
This specialist adds +2 Food and works on Cloning Plant, Mass Digester, and Civil Creche.
This specialist adds +1 Production.
This is all we have on the Beginner’s Guide of Civilization: Beyond Earth. If you have anything to add, let us know in the comments below!