It has been a while since people started complaining about the Assassin’s Creed Unity resolution which is going to be 900p on PlayStation 4, similar to Xbox One.
Also, this would be the second time that Ubisoft has tried to clarify their stance in the matter, urging people that they wouldn’t limit a game’s resolution on purpose.
Previously, they had only issued a statement addressing the concerns of millions of PlayStation 4 users who saw the 900p resolution on PS4 as a downgrade and parity in comparison to the Xbox One. Now they have taken to the official blog with a lengthy post.
In there, Senior Producer Vincent Pontbriand clarified the statement of his that led to the controversy:
Absolutely not. We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back? I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.
While giving reasons for the resolution being 900p only the post goes on to mention that this would be the first next gen only title, and that it had to portray the city as realistically as possible. They also stated that this was the first game to showcase the buildings in a 1:1 scale as compared to a three quarters size scale in other games.
Then they mentioned the element of huge crowds, you are going to see thousands of NPCs at the same time sometimes. Each and every one of them can be interacted with.
Moving on, the ‘complex answer’ to the Assassin’s Creed Unity resolution issue, according to them, is:
A game’s final resolution isn’t set until late in the development cycle. This is notable because the team has dedicated much of the past few months to optimizing Unity to reach 900p with a consistent 30 frames per second. Considering the sheer number of pixels that are being moved around at all times – which affects both the CPU and GPU – that’s a significant achievement, especially as Assassin’s Creed Unity will release when the new-gen consoles are barely more than a year old.
Ten they said that the reason why they had stopped at 900p and 30fps when optimizing the game was because they had tried doing that in the past and this time, instead of that, they wanted to concentrate on delivering ‘the best gameplay experience.’
Does their stance regarding Assassin’s Creed Unity resolution sound justified to you?