Well, the whole preloading thing with Driveclub may have gone well, but it looks like the actual launch is a bit shaky. As with most major multiplayer releases, the game is currently experiencing server capacity issues, which the developer is taking out on freeloaders.
To try and keep servers going as smoothly as possible, without connection issues, Driveclub’s Playstation Plus Edition that normally comes free is being withheld, so that paying customers can join in. This confirms our previous words on preloading that there’s a clear priority here, when it was only made available for the paid version.
Still, Driveclub ideally should’ve gone off without a hitch, free version and all. That not being the case has sparked some unrest at Evolution Studios, which took to Facebook to post:
We’re just as frustrated as you about the server performance issues right now. We want you to be racing with clubs and having fun playing challenges, not checking facebook updates from us to see if the servers are updated yet.
There should be more info on what the server plans are shortly. In the meantime, those who can access the game should refrain from disconnecting, as the post also states:
If and when you get online, you should not have any connectivity issues during the remainder of your session. When you finish and disconnect, you’ll free up a space for someone else. This is obviously not ideal, especially given that there are a lot of players waiting to connect, but that’s how it’s working right now.
In all fairness, it was pretty ambitious to have Driveclub get hyped up as a major free release on a new console and not stress test servers through a Beta of sorts. It was going to be a partially free release anyway and it’s been delayed enough to give people a taste sooner.
We hope you’re all able to play Driveclub to your heart’s content.