The producer on Dragon Age: Inquisition, Cameron Lee in a new interview has stated that the four years development process of the upcoming RPG really helped and the work done by the team in this time is “astronomical.”
We’ve had a lot of time though, and that really helps. Dragon Age Inquisition has been four years in the making, which has definitely alleviated some of those challenges. The work the team has done has been astronomical.
We have so many different people who are so passionate about different parts of the game. It’s definitely been one of the biggest challenges we’ve faced for sure.
Dragon Age: Inquisition is going to release for both last-gen and current-gen consoles and Lee stated that only difference between the two versions will be of visuals.
When you create a cross-platform game, so much next-gen power can be used for streaming [assets], and heightened graphical fidelity. BioWare has a lot of experience on PC too, so we already are familiar with working towards min-spec and max-spec.
Bioware is claiming that the Dragon Age: Inquisition is its biggest game yet and the consequences of every single decision you will make in the game can prove to be dire.
The decisions, which could seem small at the time of making, may turn out to be the best or the worst decisions of the game.
Character creation is a big part of the franchise and this time, developers are giving you a wide array of options for creating your perfect character.
Dragon Age: Inquisition is going to hit the stores on 18th of November for PS4, PS3, Xbox One, Xbox 360 and PC.