When you first found out about Zelda and Sheik being separate characters in Super Smash Bros for 3DS, did you wonder why it was so? Why not use the two as they were used in the previous installments in the series? The question had been unanswered so far.
Thanks to the latest issue of Famitsu magazine, we now have Sakurai Masahiro’s take on why exactly do we have the two characters separately. Instead of being a decision taken by the developers, the reason for it is the limitations of Nintendo 3DS:
It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS. However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more [sic] fresh now.
In the previously released titles in the series, Melee and Brawl, players were able to transform the same characters into either one of them.
Also, it is not just Zelda and Sheik who were treated like that in the previous iterations; Samus and Zerosuit Samus also had the same ability but even they are two different characters in Super Smash Bros for 3DS now.
What’s more he even pointed out a further limitation of the Nintendo 3DS saying that the reason why the game was compatible with the New C-Stick and not the Circle Pad Pro, he said that CPU limitations of the handheld were the reason.
Super Smash Bros for 3DS was released in Japan on September 13, it will be released in North America and EU on October 3 and in Australia on October 4.