Shadow of Mordor Wildlife and Talion Discussed by Studio Head

By   /   Sep 12, 2014

We are all keen on luxuriating into the world of Middle-Earth Shadow of Mordor, however, the game is not out yet. I guess we will just have to rely on what the developers are ready to share – luckily, they are.

Kevin Stephens the head of Monolith Studios shed some light on the game and its world. Talking of the world, all returning fans would know how important the wildlife is in the overall experience. While explaining how the wildlife of the game is as good as a big ecosystem, he said:

There are multiple creatures like Caragors, Graugs, Ghuls, Slaves, Orcs and all these different creatures and combinations and they all interact together. When they get together they all fight each other and you can leverage that to your advantage. There’s also the strengths and weaknesses of the captains. Some of them are afraid of a certain type of creature in the environment, so you can leverage that to get captains to run or strip them of some of their strengths. It’s really just a big ecosystem.

You will also experience similarities with the Far Cry universe when interacting with the NPCs and the wildlife – imagine the possibilities that might give you against your enemies (especially the warchiefs).

Moving on, we know that Talion has two sides to him, the Wraith and the Ranger. While drawing a line of distinction between the two, Stephens said that where the Wraith side if bent on power and domination, the Ranger side is going focus more on stealth and combat abilities.

In Middle-Earth Shadow of Mordor, you are going to be able to customize the abilities of your character according to your action game play style.

Middle-Earth Shadow of Mordor will be released to PC, PS4 and Xbox One on September 30, 2014 and on PS3 and Xbox 360 on November 18, 2014.

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