Creating a game that equally caters to the needs of casual as well as competitive players is a very difficult job. When it comes to the Call of Duty multiplayer, the player demands are no different than from other multiplayer titles.
When Black Ops 2 publicly brought the game franchise to eSports, casual players felt left out and similarly when Ghosts opted to favor those who play just for fun, professionals asked for more.
According to Sledgehammer’s lead multiplayer designer Greg Reisdorf, Call of Duty Advanced Warfare was designed keeping both types of players in mind and the result is something which is equally fun for them both.
“Casual gamers are the majority of our audience, and the game is built for them. But the game is also built for eSports,” Reisdorf told Gamasutra in an interview.
Reisdorf was of the view that even if a game is designed for casual gamers, there has to be a certain level of competitiveness involved in it otherwise it would feel unbalanced and people would lose their interest pretty soon.
This change in the tone of multiplayer is one of the many ways Sledgehammer is looking to revolutionize the Call of Duty franchise, providing fans who have been complaining about the series going stale, a new and refreshing experience.
Whether this experience will turn out to be fun or further ruin the franchise will be made clear once Advanced Warfare is released on 4th November (3rd if you pre order) for PS3, PS4, Xbox 360, Xbox One and PC.