The Witcher 3 Will Not Feature Branching Stories, Auto-Scaling Monsters

CD Projekt Red has released a new video in which community managers Marcin and Tadek have answered some of the more popular questions that The Witcher 3: Wild Hunt fans have left on boards or forums to be answered.

According to the community managers, The Witcher 3: Wild Hunt will not force gamers to complete quests under a given time. With such a vast world, players can get easily lost or side-tracks.

CD Projekt Red wants you to take your time and complete the game’s quests at your own pace and leisure. That said, there may still be some specific quest chains that require players to move a little bit faster.

The combat system is based on the same one featured in The Witcher 2. The developer has extracted the best bits and improved the overall mechanics to give players a heightened experience. In the third and final installment Geralt can finally jump, dodge, evade, roll and do just about anything to make his enemies miserable.

The combat system is not the only one that has been improved. The inventory system is a brand new one and featured a grid-based layout. More details on this have been promised to be revealed soon.

The game will not feature auto-scaling for monsters and it all comes down to players to realize that the areas they have ventured into are too dangerous or not.

Finally the game will not feature branching stories similar to the second chapter of The Witcher 2, where players had to choose their experience from different perspectives. This had players ending the game multiple times to experience every perspective possible.

The Witcher 3: Wild Hunt is scheduled for release in February 24, 2015 for the PS4, Xbox One and PC.