Earlier today, co-founder of Sledgehammer Games Michael Condrey started a Reddit thread where he expressed how Call of Duty: Advanced Warfare is a product based on years of fan-feedback.
Pointing out the recent multiplayer reveal at Gamescom 2014, Condrey asked the community to drop in with any questions or feedback they might have about the game.
We put a lot out there at our MP reveal during Gamescom. We’ve spent three years listening to feedback, and I hope everyone could see that we’ve responded to that feedback in a big way in AW. Between the MP reveal keynote and posts by press & fans who have gotten hands on now, I’m curious where we still have opportunities. Please be balanced and constructive.
On the question of why Scavenger does not replenish equipment, he said: “We’ve got a number of perk changes we’ve prototyped and considered. The key is balance, and ensuring none are OP relative to their peers in the group, or across other choices in Pick 13.”
In light of recent dynamic elements that developers have been installing for their multiplayer portions, Condrey stated that “Some maps will have dynamic events that trigger at the same time every time. Others may have map based score streaks earned through care packages. Others may have both, or neither.”
Elsewhere he confirmed that there would be even more Scorestreaks added to the game at launch and that you’ll receive fall damage if you “boost out of bounds.”
Responding to a fan who wanted to know more about the time-to-kill, Condrey revealed that his team “feel its closer to BO2 than Ghosts. That’s our target.”
Call of Duty: Advanced Warfare is scheduled for release on November 3 for all major platforms.