With Assassin’s Creed: Unity, Ubisoft is striving hard, not only to make the game a memorable experience for the returning fans, but also for newcomers, thanks to the game’s redone coding and revamped design.
Speaking with GameInformer, the game’s lead developers discussed how they changed the game’s core mechanics to make it a fresh and better game than its predecessors.
Assassin’s Creed: Unity will feature a more fluid navigation system than before, giving players the freedom to explore the world in a whole new perspective which wasn’t possible in previous Assassin’s Creed iterations.
The game is introducing a dedicated stealth mechanic which will ensure that you don’t bump into random people or accidently climb up buildings in the middle of tailing a target.
Speaking of accidently climbing up buildings, Ubisoft has also changed the button mapping for running and climbing so as to make up for the mistakes done in the past.
All in all, Ubisoft is promising that Assassin’s Creed: Unity will most certainly feel like a different and better experience! Check out the video here for the complete interview.
Since I’m keeping my good old Xbox 360 for titles like ‘Assassin’s Creed: Rogue’, I wish we could see the same improvements in iteration coming to last-gen consoles. No complaints, though!
Assassin’s Creed: Unity is slated to launch across PC, Playstation 4, and Xbox One on Oct. 28, 2014.