With Tom Clancy’s The Division, Ubisoft is striving to create a massive intractable world which will give players the freedom to do anything they want. We have seen plenty of gameplay demonstrations, trailers, and know quite a lot about it, but for a game of this calibre, new information is always welcome.
In an exclusive interview, Executive Producer on the game Fredrik Rundqvist explained that The Division is about exploration above everything else. And keeping this in mind, Ubisoft will give players the opportunity to wander about the game’s world, right from the start.
As soon as players are done with the prologue, players can go anywhere they want. Rooftops, buildings, distant areas; nothing will be off limits. The game won’t force a linear progression on players by any means.
We wanted to have the full map be open from the start and you can go anywhere you like. [The Division] about exploring, it’s about investigation; it’s about playing the game the way you want.
Rooftop gameplay will be mixed with everything else and what we wanted to do with the game is not have a linear progression where you [do things in order]. So if you want to climb up to a rooftop, we won’t stop you from going up there.
Aiding players in their exploration is one key tool, the game’s map which holds significant worth, according to Rundqvist. The map will not only allow players to go around the world, but will also disclose many secrets and points of interest.
Nowadays, it’s hard to get around without your smartphone, and I think in the game it will be even tougher to be there without the map. You can check out all of the points of interest, you can set waypoints for yourself or for other people. It’s a great tool to see what’s out there to do.
Ubisoft has also announced first live gameplay of Tom Clancy’s The Division at Gamescom 2014 which is set for a 2015 release date for PC, Playstation 4, and Xbox One.