Valve has announced that Dota 2 Workshop Tools are now available in its Alpha Form.
Announced via Dota 2 Bulletin, the Workshop Tools are intended to enable players create, share, and play custom maps and game modes for Dota 2.
Currently, Valve is focused on a developer-only release that requires high-end system requirements like 64-bit OS and Direct3D 11 compatible GPU. However, the developer has promised that the release will be available to public in good time.
With this Alpha Release, players will be able to upload and distribute game modes through the Workshop. Furthermore, players can also subscribe to an author’s Custom Game Modes and receive automatic notifications for each release.
Secondly, in order to test out these Custom Game Modes, you will again require high-end system requirements as mentioned above. With the passage of time, support for more lower-end GPUs and OS will be added.
Valve seemed very excited about the prospect of expanding the Dota 2 universe and the idea of community’s involvement:
These tools are for you and we’re looking forward to seeing where the community takes us in developing content for the expanding Dota universe.
Interestingly, it seems like Valve has soft-launched Source 2 in addition to Dota 2 Workshop Tools. Soon after the release of Workshop Tools, community developers started noticing changes like a revamped console and renamed key files like ‘engine2.dll’, ‘vconsole2.exe’, and ‘vphysics2.dll’.
To add further weight to these claims, we have Source reverse engineering community on Reddit which seems to give more proofs in details. It begins, my friends!