In contrast to the more conventional concept of matchmaking in your average online MMO, Bungie’s goes for what they call mesh-networking designed to make sure you encounter players regardless of the area you play in.
The developer explained that raids in Destiny are designed for six players only, and each is designed significantly hard that will require players to plan ahead and be prepared for long fights.
Communication and co-operation are the keys here, because each raid is specifically crafted for a group of dedicated players.
Destiny will tackle matchmaking differently, although you won’t be able to queue up to be randomly matched with other players and then teleported to the raid’s entrance, you will encounter as explained before, players throughout Destiny’s World.
Suffice to say, the community isn’t thrilled with the news and many believe that Bungie will be forced to implement matchmaking later on.
Lead raid designer Luke Smith doesn’t believe so. “The activity is going to take you and your group of five buddies into a place that you’ve never been,” he explained.
“A place that you will return to frequently. And [it will] demand of you things you’ve never even really been asked to do in a shooter before.”
In reply to those citing a lack of friends to raid with, Smith said “I understand everyone’s frustration about the decision to not have matchmaking in a post-matchmaking world.”
“That barrier to entry – the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) – is a barrier I was willing to erect to preserve the activity goals.”
Destiny is one of the most anticipated releases of this year.
As an action shooter with RPG elements, Destiny looks to be the complete package and will release September 9 for PS3, PS4, Xbox 360, and Xbox One. This is one game I wouldn’t mind having on the PC but so far only minor rumors and sprung about a Windows port.