Roel Jovellanos of Sony Computer Entertainment has posted a new dev blog entry on H1Z1 blog, detailing the evolution of Pleasant Valley and how developers came across creating a more realistic and livelier city.
Jovellanos’ main focus in Pleasant Valley is the commercial centre which, according to him, is the hideaway of former and new undead:
As more and more buildings get completed Pleasant Valley is starting to take shape. Earlier last week Paul Cammish added apartments to the residential section of the city and John Roy flushed out some of the single family neighbourhoods. This week I am tackling the commercial centre where much of the former, now undead, residents of this town make their living.
Below you will find a set of images showing the progress of the game and giving you a fine taste of what to expect from the game.
Jovellanos regarded this office building (which he completed recently) as a central trademark in making the Pleasant Valley a more realistic city. Furthermore, like I have mentioned above, it also serves the purpose of undead’s hideaway:
This is how the interior of the office building looks like. Do note that this work is still in progress and the designer is planning on altering the textures to give the cubicles a weary look and feel:
Here are a couple of comparing screenshots detailing how creating commercial buildings has change the overlook of the city:
And lastly, here are some more screenshots of the street view:
Jovellanos has also stated that he just needs to add a couple of more buildings and a police station and everything will be finalized. Just recently, the developers gave us a look of the zombie-infested supermarkets in the game, which can be seen here.