Although Destiny’s beta gave players a fine taste of what they can expect from the forthcoming massively-multiplayer online shooter, the whole experience is larger than that and there is a bunch of details to learn; one of these things is six-player raids.
So far, we have been confusing Strikes with Raids which as it turns out, is a completely different experience. Unlike Strikes (which can be played with any group of random online players), Raids require you to team up with your friends as it doesn’t support matchmaking with random players.
Seeing mixed receptions from the fans, Bungie explains that this is being done in an effort to encourage coordination and team play since taking on Raids, in any means, will not be easy. Speaking of Raids, Bungie’s Luke Smith stated that this is the end-game content that focuses on communication:
The activity is going to take you and your group of five buddies into a place that you’ve never been. A place that you will return to frequently. And demand of you things you’ve never even really been asked to do in a shooter before.
Furthermore, before hopping into Raids, players should spare a couple of hours to go through different stages and bosses. These will not feature any kind of waypoints or hints to tell players what to do next and players will have to figure out everything on their own.
[Raids aren’t] an activity that we expect you to get through the first time through. In a raid, when the raid begins at level 25, it’s not where it ends. Like part of going the raid is the journey of gearing up; building your arsenal to react to the situations that it’s going to ask you to go through.
Head over to IGN for the complete coverage of Smith’s interview.
Destiny is scheduled to launch across Xbox One, Xbox 360, Playstation 3, and Playstation 4 on Sept. 9, 2014.