Assassin’s Creed: Unity Hires Chief Parkour Officer

By   /   Jul 17, 2014

Jobs have just gotten a little more ridiculous as Ubisoft has officially hired a CPO, meaning a Chief Parkour Officer, to help the Assassin’s Creed: Unity development. Michael “Frosti” Zernow is the person of the hour to lend their expertise in a strategic advisory role.

Zernow is part of a team of parkour athletes, called Tempest. Additionally, the runner has been an active part in the motion capture of video games before.

Since Assassin’s Creed: Unity is nearing release, arriving at the end of October, there’s not much left for Zernow to do in there, except supervise that everything is on the up and up. To keep them busy, Eurogamer states that there are two other releases planned for development.

One of those titles could be a spin-off in the series, headed to Playstation 3 and Xbox 360, coming this fall. Your guess is as good as hours as to what that may contain though.

Really, it’s a little surprising that Ubisoft is only hiring a dedicated parkour expert now. You’d think that a series built on such mobility would have added that to the huge development team right when they decided to make it a franchise.

Michael “Frosti” Zernow seems pleased with the partnership. They stated the following:

I’ve been a long-time fan of the Assassin’s Creed franchise. It’s one of the few highly visible examples of parkour that attracts younger athletes to the sport every year.

From what we’ve seen of Assassin’s Creed: Unity, the parkour elements already look surprisingly refined. Character animations roll a lot more to keep their momentum fluid, so you don’t end up with those annoying breaks all the time.

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