Rob Pardo, Blizzard’s Chief Creative Officer, Leaves Company

By   /   Jul 5, 2014

After providing his valuable services for 17 long years, Blizzard Entertainment’s Chief Creative Officer Rob Pardo has decided to leave the California-based company.

Announcing his exit on, Pardio said that it was a tough decision to leave Blizzard but at the same time it’s an exciting step to explore new chapters in life.

“After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career,” he said.

Before his departure, Pardo acted as a game designer on all three Blizzard franchises – StarCraft, World of Warcraft and Diablo III. In addition to that he also served as Blizzard’s executive vice president of game design and helped with the upcoming World of Warcraft feature film.

“I’m really proud of the contributions I was able to make to Blizzard’s accomplishments,” Pardo said. “From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.”

This year has seen to many veteran video game developers exiting top studios to form their own, or join others with potential indie projects. Pardo did not comment on what he’s looking forward to or if he’ll be joining another studio soon. He did say that for now he plans to spend the entire summer with his family and playing games.


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