Rainbow Six: Siege Singleplayer Yet To Be Finalized, Focus is on Co-op Multiplayer
Rainbow Six: Siege was officially revealed at the end of Ubisoft’s E3 conference and with an impressive gemeplay demo leading to the praise by the fans and critics for its take on the tactical siege combat.
Siege’s technical artist Oliver Couture discusses in an interview, why Rainbow Six: Patriots was canceled and how work on Siege began.
He starts off by saying that Patriots was in development for over three and a half years, but with next-gen just around the corner, developers decided to remove the slate and restart the process again, which will fit with new consoles.
To be completely transparent, I worked on Patriots – on Rainbow Six for three-and-a-half years – and Patriots was old-gen. Xbox 360 and PS3. Next-gen consoles were just around the corner, and we were like, ‘OK, we want to also have a next-gen experience.
What can we do for that?’ We were trying stuff out with destruction technology, and we realized destruction really changes the game. We tried to see how it could fit with old-gen, but it just didn’t work out. So for us it was just a better solution to clean the slate, reset, and make what’s best for the players.
Oliver continued on to say that single player element is very important for developers and for players, but as for now the “scope of single player is not completely clear yet.”
Currently, all the attention is being given to game’s co-op multiplayer, however, Ubisoft is “100% aware” that single player campaign is a huge part of the franchise.
Rainbow Six: Siege is set to release in the fall of 2015.