Microsoft Explains How Kinect Removal Will Impact Game Development

By   /   Jun 17, 2014

Since the removal of Kinect from Xbox One bundle, people have been wondering how the reserved GPU for the sensor will work now, whether it will help developers in creating 60FPS, 1080p games for the console or not.

To clarify the situation Microsoft’s Ken Lobb said in an interview with Eurogamer:

Lots of people ask, ‘so, you’re taking back the GPU reserve for Kinect. Well, does that mean I can’t say, ‘Xbox, record that?’ No. You can always say that.

So if someone says, ‘Xbox record that,’ it will work on 100 per cent of the games, if you have a Kinect. If you don’t have a Kinect, it’s not like you have more RAM.

However, the developers will have option of utilizing the extra horsepower, as their new titles will able to have higher resolution if they completely ignore Kinect compatibility.

Bungie has already done this with its upcoming shooter Destiny, as now it runs on 1080p, 30 FPS, which is the same on PlayStation 4.

Lobb explained further on how developer will be able to utilize the extra GPU.

You have more GPU, so go ahead and use it how you want. It’s more GPU plus more bandwidth to the GPU, so they both matter. So for some games it might be resolution, it might be frame-rate, or it might be, let’s throw in more enemies.

Microsoft has been listening to the fans feedback and Kinectless console was highly demanded by users.

Now, developers finally have the option of utilizing more GPU available, to deliver the same experience on both the PlayStation 4 and Xbox One.

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