While other companies are going their own unique and interesting ways in redesigning controllers for the consoles, with Nintendo having motion control and Sony and Microsoft sticking to somewhat traditional design with focus on performance and comfort, Valve is doing something which is quite different from others.
Valve’s Steam Controller decided to forego the usual joysticks and instead implemented touchpads which in turn means a lot of work is required to make sure they work perfectly.
This is one of the biggest reasons why Valve recently announced that the launch of Steam controller has been pushed to 2015.
“We’re now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It’s generating a ton of useful feedback, and it means we’ll be able to make the controller a lot better”.
“Of course, it’s also keeping us pretty busy making all those improvements. Realistically, we’re now looking at a release window of 2015, not 2014.” a Valve representative said in a message to the community.
Now before players around the world start breathing down Valve’s neck, they need to keep in mind the company is doing what it always does which means holding on to their product for as long as necessary in order to release a perfect end product.
Every new piece of hardware needs to be perfect in all aspects before its launch. It shouldn’t be too complex for casual users or too dumbed down for more advanced and hardcore players.
With such huge endeavors like the Steam Machine, Valve needs to make sure it gets everything right if it is seeking to dominate the living room market currently in the clutches of Microsoft and Sony.