In a recent interview with Nintendolife, Mario Kart 8 director Kosuke Yabuki talked about their upcoming title and the milestone the company tried to achieve with this release.
Mario Kart 8 isn’t just a small upgrade to its predecessors, in fact in some ways it takes the series ahead in more ways than any previous installment in the franchise ever did.
The introduction of HD visuals, super smooth 60 fps and anti-gravity are just some of the major changes in the game.
Yabuki talks about how the main focus of the development team was a smooth HD experience from the start, which accounts for a larger team this time compared to Mario Kart 7 as well as delivering players with a two-player split screen experience which fans could not experience before.
Maintaining a solid FPS in multiplayer mode of any game is a pretty difficult challenge, Yubuki explains how the developers focused mainly on achieving this goal while deciding to forego other stuff like second-screen local multiplayer.
The director also apologized to fans for not including their favorite characters like Bowser Jr., Dry Bones and King Boo but assured them that the newly introduced Koopalings would more than make up for it given their unique personalities.
The full interview can be seen here while fans wait for the release of Mario Kart 8 for Wii U on 30th May.