Rocksteady is going to end their extremely popular Arkham trilogy this year with their latest iteration Batman: Arkham Knight, which is scheduled to hit the shelves this October.
In an interview with Play-Mag, the producer of the game Dax Ginn revealed that the developers decided to stick with the next-gen consoles because it was the only way to bring the Bat mobile into action.
Once we decided we were going to commit to the Batmobile, all these other technical decisions were made for us. We knew that we had to do it right – the imagination of the experience of driving the Batmobile that people have is that it’s fast, that it’s destructive, it’s kind of a tank but it’s also highly technical – all of those things can only be done on next-gen, so that was a gameplay decision which drove technical decisions from that point.
The story this time will revolve around Scarecrow who has reunited the villains of the Gotham city to go against the Batman and finish him once and for all. However, the “Arkham Knight” will serve as the main antagonist of the game.
Ginn mentioned that there is a threat in including a new character to the game, as fans are very much involved in the comics and don’t really want a made-up character, but they needed Arkham Knight to really challenge the Batman.
It came from thinking about the way that we built interactions and engagements between Batman and the other members of the rouges gallery. They all reflect some aspect of his personality. Each of the super-villains connects with Batman in a very specific way and he is a collection of all of those things, but we never really had a villain who can engage with Batman of a physical, powerful, combat level.
Batman: Arkham Knight will feature an open world, which will be larger than the Arkham City and will utilize the Bat Mobile in a way that you will feel like that it has been present since the start of the series.
Batman: Arkham Knight is slated for an October release for the Xbox One, PlayStation 4 and PC.