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New Engine for Call Of Duty Advanced Warfare, How Important is it?

According to Michael Condrey, the co-founder of Sledgehammer Games, the upcoming title in the Call of Duty franchise, Advanced Warfare is built on a totally new engine and efforts are focused on the next generation version of the game.

As if we haven’t heard that one before. On a serious note, what does it say for the old gen or as some still call it, the current gen of platforms? How will the developers be able to recreate something meant for high end hardware for Xbox 360 and PS3, which are using hardware which is almost a decade old?

Will they be using a different engine to create a less taxing version of the game for both these platforms?

According to GameInformer, there are moments in the game which are much more tense and atmospheric than most Call of Duty veterans are used to. That is where Don Veca, an ex-Visceral employee comes in as the Audio Director. Veca originally worked on Visceral’s Dead Space series which is famous for landing a strong impact on players through its audio.

This is what he had to say about the new engine:

“We’ve had two and a half years to create brand-new tech to control and support this game. It’s something like 10 times the memory since this is next-gen. With all this extra memory and new mixing technology, we don’t have to compress everything. We can make things longer and let them breathe.”

But the sound isn’t everything in a Call of Duty game. The gameplay matters and frankly it’s been getting quite stale for a while now. Taking over gameplay elements from other games like Titanfall or Crysis (cloak mode, jump boosts) doesn’t make it something new since players have already experienced that in those games.

Earlier, Activision Publishing CEO Eric Hirshberg highlighted the benefits of a ‘three year, three studio development cycle’ which the series moved onto after the announcement that Sledgehammer Games would be the third development team working on the franchise which already has Treyarch and Infinity Ward working on yearly cycles.

Along with a visually improved experience, it also leads to “new core mechanics” and “new approaches within the game”.

Could we be looking at a 3rd person Call of Duty title in the future? Since the series was already heading in that direction under Sledgehammer Games before they were asked to abandon that and help Infinity Ward in completing Modern Warfare 3 on time. It seems plausible after bringing Sledgehammer into the fold as a full time developer instead of just helpers.