Publisher Curve digital has announced that Stealth Inc 2 is in production and will release later this year. In a surprising turn of events, the side-scrolling platform game will be exclusive to Wii U.
Previously, Stealth Inc started on PC as Stealth Bastard. It was originally a free release that gamers could just play online, before it underwent additional development to go onto Steam for a modest fee.
Later on, it was also ported to Playstation 3, PS Vita and Playstation 4. Sony decided not to use the “Bastard” term on their digital network.
Stealth Inc 2 will change the dynamic of sleuthing around a little. Now, players can avoid lasers and skulk around in the dark in an open environment, instead of being set on certain levels.
You’ll be tasked with finding clones to save them from experimentation. For the first time in the series, this can also be done in co-op.
Since the game is a Wii U exclusive, you’ll be able to work with the GamePad. More details will follow, but co-op should be affected by it.
In a recent interview with CVG, Curve Studios mentioned that the decision to go with Nintendo is to outmaneuver the competition. In the article, Jason Perkins of Curve says:
There isn’t much competition on Nintendo’s store, so we thought that commercially it’s a really good opportunity for us.
In further comments, Perkins discusses the install base for Nintendo’s console, speculating that it would be possible to outweigh other choices. They stated:
Nintendo has sold a few million Wii Us too, so the audience is there. We want to see what the market is like. We want to test it.
While some may be skeptical, Perkins goes on to put that claim into perspective, using the Vita version of Stealth Inc as an example. Further on, they mention:
Vita’s doing way better for us though. That’s not proportionally, that’s in terms of unit sales.
You don’t have the kind of competition that you have with PS3, because there aren’t triple-A games on Vita.
Part of the interview also discusses the admiration for Nintendo and their unrivaled expertise in game development. Curve Studios was also impressed by the hands-on approach from their executives.
Apparently, chief executive Satoru Iwata still personally tests games to approve them.
It’s an interesting piece. It shows that smaller companies aren’t just interested in sheer numbers when conducting business. They also put importance in the working environment, as well as the community that holds it together.
Stealth Inc 2 might still get ported later on, if you’re worried. It happened for the first one.