One of the gbatemp users named Bunnei, has posted a thread on the forums, where he shares his working project named as ‘Citra’, which is an emulator for the Nintendo 3DS and is written with the help of C++. He writes:
I’d like to share a project that I’ve been working on with a few others for the past few months – the first public project to attempt 3DS emulation.
Bunnei continued to say, that his project is in very early stages of development and currently, it is only able to run the homebrew. He details the features of Citra as:
- ARM9/ARM11 interpreter for the 3DS “appcore” – the processor core dedicated to running user applications
- (Some) OS HLE to support userland interaction with the various 3DS OS services
- Loading of ELF and launcher.dat files
- Framebuffer rendering
- Debugger with ARM11 disassembler, register view, callstack and symbol loading (written in Qt)
- Supported on both Linux and Windows (MS Visual Studio 2013 Express)
I want to emphasize that for the long-term, this project will only (potentially) be useful to developers – there are many non-existent components that are absolutely essential to even loading a commercial game (and furthermore there is no gamepad or hardware 3D support, among many many other things).
Now this might not be a pleasant news for Nintendo but I bet that there would be many users out there who would love to play their 3DS games on PC. You can visit the official website of Bunnei to get more details on the upcoming project.
What do you think of the work on Nintendo 3DS Emulator Citra? Share your thoughts on the project by commenting below!
Source: GBATEMP Forums