Titanfall made a huge impact on its release and became one of the reasons for the spike in Xbox One sales, but according to a report the game wouldn’t have seen the light of day if Microsoft hadn’t provided them with investment.
If you want to know all the background, give Final Hours of Titanfall’ documentary a read. It’s composed by Geoff Keighley of Spike TV and a good read for those who want to know the actually story behind the exclusivity of Titanfall and why it needed support.
The report talks about the Respawn’s legal battle against Activision in detail and includes some ideas that were in the mind of the developers before they finally decided to make Titanfall.
Moreover, it explains how Microsoft and Respawn collaborated to develop an incredible game for Xbox One, which was code named Durango in the January of 2012. It also mentions that the game was also brought to Sony but they declined and suggested that Respawn should create a PS Vita version of their first game.
Respawn suffered economically while fighting the legal war against Activision and after settling the case, the company needed funding to complete the game.
Due to lack of manpower and resources, the next project was planned to be timed exclusive for the Xbox and PC but EA decided to take a step in completely different direction to make the game exclusive to Microsoft’s Xbox One.
In order to make the economics work and keep Titanfall alive, EA needed a first-party publisher to invest. Xbox was willing to step up and save the project, which turned out to be a wise bet. Xbox now has one of the biggest games of the year as an exclusive to its platforms, although it lays no claim to any sequels.
If you are interested in reading the full report, you can download it here at the price of £1.69.