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Titanfall Producer Doesn’t Care How Much Profit the Game Makes as Long as It is Fun

Despite the success of Titanfall, the developer Respawn Entertainment has decided to stay humble. In an interview with Gamespot, the producer of the game Drew McCoy said that he doesn’t care how much money Titanfall is going to make.

I don’t know if it’s making a profit. I don’t know if it’s meeting sales expectations. I don’t really care. I care that I worked on a game that I can sit down and enjoy playing.

The fact that people enjoy it and it has made enough that we [get to] continue supporting it as a studio, that’s to me a success. We make games because we love them and we want other people to play them with us.

Titanfall is by far the biggest release on the Xbox One and is the reason for the spike in the console sales last month. The game provided a different style of perspective to the traditional FPS by introducing Mechs and some extremely agile Pilots to the gameplay.

The whole campaign mode of the story is played online, which plays a lot like the multiplayer mode of the game with some added narrative elements. Respawn claimed that this multiplayer campaign was added because most of the FPS players are not interested in playing single player.

McCoy shed light on his multiplayer campaign by saying:

I don’t know if we’ve disrupted it. People are still going to make the cinematic 5-6 hour single-player, they’re going to make the multiplayer, and maybe co-op that sandwiches in between.

There’s been games that looked at what’s popular and go ‘oh, if we have this, people will buy our game.’ And then it just completely fails, because they missed the reason as to why that game was good and they didn’t try anything new.

McCoy wants the developers of the upcoming games to try something new because as the time goes on players are going to get tired of doing the same things over and over again.