Demand for backwards compatibility isn’t something new. We have always seen consumers asking for a way to play their older titles on the newer hardware at the start of each generation of console hardware.
Sony was first to confirm that they would be bringing a way for PlayStation 4 users to play PlayStation 3 or even titles from older generations. While Sony’s new console isn’t natively backwards compatible, the emulation is possible through Gaikai’s cloud service where players can stream-play the games.
This put Microsoft in a bad spot, and the company has relatively kept quite over the matter, stating vaguely here and there about a possible backwards compatibility scenario on the Xbox One.
We have finally gotten a confirmation on that feature, thanks to the recent Microsoft Build Developer conference that took place earlier this week.
During a Q&A session hosted by Frank Savage, Partner Development Lead at Microsoft on the Xbox One’s use of Windows technology, an audience member asked if Microsoft had any plans to introduce Xbox 360 emulation to the new console.
Savage said yes, but added that it’s a difficult process and will take time.
“There are, but we’re not done thinking them through yet, unfortunately,” he replied. “It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself.”
Savage comments only confirms previous statements passed by various sources that backwards emulation on the Xbox One is very difficult, if not impossible. We’ll see if Microsoft is able to deliver the feature in the time to come.