Massive is using their new Snowdrop engine to pump up Tom Clancy’s The Division, but what are they really focusing on? For the foremost, they are aiming at ‘full immersion’ level.
As we already know, the game is going to feature areas of New York and more importantly Manhattan. The dystopian depiction of the city and its downtown are what they will aiming to recreate with their new engine, and the devs took time out to discuss it.
At the Game Developers Conference 2014, the brand art director at Massive, Rodrigo Cortes talked about how they are using Snowdrop Engine and how the city of New York will be depicted.
While talking to GamerHub TV, he said that the immersion in the game acts like a mantra for them – it is very, very important, he said.
We knew that we wanted to do New York. And it’s based on New York and Manhattan and more of the downtown area and we wanted to do something as realistic as possible, while at the same time, it needs to be fun.
So we have done some creative choices there, so it works with the gameplay, but at the same time, it has the same scale and level of fidelity that you expect New York to have. From all the details when it comes to streets, when it comes to signs, when it comes to stores, and when it comes to what you see inside of the windows, there is life still… all of that is something we needed to be able to make.
That is just a small part of the details that he shed light on, other areas touched by Cortes were lighting and the in-world 3D interface of the game. You may check out the whole interview above.
We know that Tom Clancy’s The Division is going to be released this year but there is no specific date yet. You will see it released on PC, PS4 and Xbox One.