The resolution issue with Xbox One is eating away at Microsoft. There’s not a discussion in sight where Sony consumers don’t remind everyone of how the Xbox One has failed to achieve 1080p with its line up of games.
Speaking with OXM UK, Xbox director of development Boyd Multerer stated that with time the resolution gate issue will be remedied, as more game developers are able to achieve native 1080p on Xbox One. He said that it’s all about understanding the hardware and tweaking performance to suit the console’s GPU and ESRAM setup in particular.
“The [graphics processing units] are really complicated beasts this time around,” he noted while saying that he fully expects things to turn around.
“The hardware is basically baked, and what comes next is people discovering better software techniques to take advantage of it, especially in the ordering of the data so it flows through all the caches correctly, and I think there’s a lot of opportunity there,” said Multerer.
The Xbox One is using a different processing architecture compared to the Xbox 360. This puts developers in a spot where they must either build on their old techniques or discard everything and start anew.
“Once these engines – the engine developers like Frostbyte and those guys – they really wrap their heads around this particular GPU architecture, then all of the titles coming out of that studio will take advantage of it and get better.”
Multerer also said that in the future consumers should expect “fairly large improvements in GPU output as people really tune these data sets now to get maximum use out of their GPUs”.
Source Total Xbox