Alien: Isolation will Scare the Shit Out of You, Says Creative Assembly

The Creative Assembly’s Alien: Isolation is going to place Ellen Ripley’s daughter Amanda on the run. She (controlled by you) will be hunted by the antagonist alien, and the developer says that this experience will never let you feel safe.

First off, the storyline followed by the upcoming game in the Alien series deviates from its predecessor in certain regards.

For example, previous games would normally feature our protagonist killing as many aliens as he could whereas the balance is turned in Alien: Isolation. This time around, you are being hunted, and it is a single alien who is after you.

The mere fact that something might be lurking in the shadows, and that something is a woeful alien gives you chills.

In comes a new developer diary from The Creative Assembly, where the creative lead Al Hope, designers Gary Napper and Clive Lindop, Simon Ridge of animation and Tobias Kleanthous from coding explains how the alien was created.

The team refers to the antagonist as terrifying, unstoppable and totally unique – they say that they wanted to make the alien scary again. In order to attain that, they have not only given it that creepy look, the alien will no longer have a restrictive behavior; its reactions will be dynamic depending on what the player chooses to do.

This is an enemy you need to avoid at all costs.

In the end the trailer reiterates the developer’s plan to release Alien: Isolation in late 2014.

We still don’t have a specific release date but we are all ears for any new information on that matter.