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Titanfall Pilot Tips and Tricks – How To Play as Pilot

Soldiers of the Frontier, it is time for you to come forward and show your true potential in the harshness of the battlefields.

Mind you, this isn’t a test of how well you can point and shoot; you have to be technically and physically gifted for these tasks, learning the ways of controlling (and eliminating) Titans and using your agility to cover large distances.

But before you can put your foot in a Titan and assume control (or takeover control from an enemy), you’ll need to learn how to fight on the ground, which in some cases is easier, and in others is a lot harder.

Thankfully, Titanfall offers you a training that teaches you the basics of the game. However, anyone with the slightest experience of multiplayer gaming would know well enough that it’s naïve to think a short tutorial is adequate enough to prepare you for what you’ll face.

Trust me boys, multiplayer is a harsh, harsh place. For more help on Titanfall, read our Titan Class, Pilot Class and Weapons Guide.

Titanfall Pilot Tips and Tricks – How to Play as Pilot

If you’ve spent years playing the Call of Duty and Battlefield series, Titanfall may seem like a relatively new experience to you. However, those who played Unreal Tournament games will be licking their lips, as the fast-paced, in-your-face action returns.

But it’s not like the game spells complete doom for those who have only played CoD and Battlefield – you’ll still know the basic essentials of team play and how to aim and fire. What you won’t be too used to is using pace and agility to move about and attack/defend against enemies.

In training, you’ll come across the basic wall running and wall jumping tricks that form the heart of the movement system in Titanfall. On-foot soldiers are equipped with Jump Kits that allow them to strafe and run on walls ninja-style. But implementing this seamlessly in your play-style is something that takes time getting used to, so make sure you practice this plenty.


As stated in the above paragraphs, movement through jumping and wall-running is an important part of on-foot play if you wish to stay alive and score some frags. Look for high ground to reach at all times, since walls of buildings and ground regions are excellent for being ambushed.

Furthermore, moving on walls covers much more distance than strolling on the ground streets, and it also makes you easy target for activated Titans in the battlefield.

Perhaps the most basic and best tip that anyone can give you for Titanfall is: stay mobile; you’re as good as a dead corpse.

One other environmental exploit is the usage of ziplines. Most of the maps feature ziplines in various locations that are quick are reliable ways of moving around. You’ll still be able to use your weapon while ziplining, but you’ll be limited to hip-fire. Thus, it helps a lot if you know the location of all the ziplines in the maps.

Though it’s pretty hard to target a soldier that is moving rapidly on a zipline, you are fairly exposed and can take fire from the origin of the zipline or the destination to where it leads. Avoid using them in areas that go hot to prevent yourself from being an easy target.


Weapons in Titanfall function in a very similar way to Call of Duty. There’s a large variety of different types of weapons available in the game. Each player can carry two weapons at a time, and by default you are allowed to carry one main firearm and when secondary light weapon.

The weapon usage shouldn’t be unfamiliar to any gamer of the modern day. You can aim down the sight to improve your accuracy, but it will greatly restrict your movement and the ability to track close-ranged enemies. You can also hip fire, which will lack accuracy, but will allow you to move about and track enemy movement when they are close to you.

Whichever primary weapon you choose, your secondary should always complement its deficiency. So if you’re choosing a shotgun which is excellent at close range but is ineffective at long range, choose a secondary that you could use to shoot enemies from a distance.

In the battlefield, you can also switch out your secondary weapon for an enemy’s primary weapon if he/she drops it. This is an extremely useful trick that can give you a huge advantage when it comes to reloading weapons.

Things don’t finish on the primary and secondary weapons, however. You also have access to Anti-Titan weapons. These are big heavy weapons that are meant to inflict damage on Titans. What makes these weapons useful is that they have a small but effective amount of armor penetration. So, by shooting at a Titan with AT weapons, you’ll inflict a large percentage of the damage on the shields, while a small bit will penetrate to damage the Titan itself.

However, don’t expect yourself to go one-on-one against a fully fit Titan and win the battle with an AT weapon; these weapons play a more supportive role with a fellow Titan dealing most of the damage, and also maybe for finishing off heavily weakened Titans.

Last but not least are the ordinance weapons. These include grenades and mines. Mines are great if you wish to trap enemy Titans or defending fixed positions, becoming an essential factor in Capture the Flag and Hardpoint Domination.


Another part of your weapons arsenal is the knife. While it seems like a silly idea to carry a knife around in a battlefield filled with wall-running soldiers and 40 feet Titans, the tool is actually used for hacking control terminals. You see, there are turrets and Spectres that can be hacked to fight on your side with this knife, and that’s why it is called the Hacking Knife.

Mind you, hacking takes 2 to 3 seconds, which is a long time in a fast-paced shooter like Titanfall, so make sure you have someone covering you before you stab the controls (found near the turrets and the back side of Spectres) or you’ll be a stationary helpless target.

Tactical Abilities

Each pilot can choose from three tactical abilities. These are special abilities that grant you specific offensive/defensive utility to aid you in combat. When they are activated, these abilities grant the Pilot a certain tactical advantage for a short period of time.

For example, the Cloak ability camouflages the Pilot for a short while, rendering him nearly invisible and allowing one to perform a surprise attack or to save themself. Though Pilots can still make out a silhouette of the cloaked individual, Titans and other entities like turrets and Spectres have a hard time detecting them.

The Stim ability boosts health regeneration and pilot speed for a few seconds, which is mighty effective to evade or chase down enemies (and almost ideal for flag capturers in Capture the Flag), but offensively can be a bit hard to use since it becomes difficult to control the Pilot’s movements with precision.

The final is the Active Radar Pulse, which allows a Pilot to spot enemies through walls. This is a great ability to gain tactical advantage against moving enemies and also to avoid excessively busy locations.


Rodeo is what makes Titanfall so classy. This is basically a Pilot climbing on a Titan and taking it down by him/herself. Though rodeos are risky maneuvers, they are extremely rewarding and can turn the tides of battles. The pilot needs to leap on top of the Titan and tear off the cranial hatch of the machine to expose weak points, which can then be attack directly with weapons for some major damage.

You can do this by dropping from higher ground on top of the Titan, or by double jumping and then reloading to grapple on the mech. Once the cranial hatch is torn off, the Titan takes direct damage from any kind of attack you do, even if its shields are active, making it a worthwhile way off taking it down.

The best time to actually attempt a wild rodeo is when the Titan is actually busy fighting another Titan. You can easily jump on and completely destroy the Titan’s chances of survival in such a situation.