Bethesda PR person, Pete Hines, revealed in talks with Gamespot the company’s decision to use a $14.99 monthly subscription fee in The Elder Scrolls Online, defending it with “significant” updates.
Snapping at free-to-play alternatives, Hines explained in the interview:
We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars. We’re also very confident in our ability to support it with content. And not content of the magnitude of, it’s a new month, here’s a new sword or here’s a funny hat.
Further on, Hines explained that downloadable content (DLC) that would be added to the game needed to be consistent with its full audience. The Elder Scrolls Online’s entire world would require everyone to be a part of its updates, to implement new content.
Shooters and other popular genres got a piece of the action from Hines as well. He continued to say:
We’re not trying to make a game that everybody who plays games will automatically buy. It is a certain kind of game. There’s no shooter elements. There’s no aliens. It is a massive, ‘Go where you want, do what you want’ game.
Hopefully, this means that The Elder Scrolls Online will handle updates like the world of Guild Wars 2 does with large, monthly events, but on an even bigger scale. There’s certainly confidence in that plea.
This weekend, there will be a new Beta event for The Elder Scrolls Online, as it prepares for launch next month. In this week’s opening of The Elder Scrolls Online, you’ll be able to test out the exclusive Imperial race.
Previously, Bethesda announced that playing as an Imperial upon launch would be sold separately in a special edition of The Elder Scrolls Online. At least, this way, you’ll be able to know if you need to dig into your wallet to unlock it.