South Park: The Stick of Truth Thief Class Guide

By   /   Mar 11, 2014

Quick, sly, slippery, dirty, fast – all these adjectives explain a ninja (you can just take the “dirty” part for when the ninja’s in bed), and for some reason a thief in RPG games.

For more help on South Park: The Stick of Truth, read our Side Quests, Friends Locations and Costumes Locations Guide.

South Park: The Stick of Truth Thief

South Park is no exception, as it expects you to wear your fake moustaches and pretend you’re the most badass stealer the world has ever seen.

Yeah, you’ll be dressed like a fool for the most part, but the fact that you can steal off foes, perform deadly takedowns and hack and slash to paint red is a treat that is hard to overlook, especially if you’re already a fan of the Rogue class in more conventional kind of RPGs.

Special Abilities

You don’t have the “get to the choppa!” kind of muscles, nor do you have a long beard and hobbit friends. But what you do have is speed, and this uncanny method of managing to get behind your target – not good for that poor sucker.

That’s what thieves are good at – they can mix up between ranged and melee attacks and execute speedy styled “surprise muthafucka!” attacks that will leave your enemies bleeding on the ground. It ain’t a pretty site, but it’s sure rewarding.

The special abilities of the Thief complement such a play style, relaying on an opportunist type of approach. However, you’ll need some exquisite button pressing timing to take the best out of the abilities. Let’s have a look at them first.

Backstab
Nothing screams dirty and unfair more than a satisfying backstab.

It’s a sign of hatred, it’s a sign of betrayal, and best of all it hurts the sucker so bad that it’s kind of sweet. Backstab deals heavy damage, and if you can manage to land a perfect hit, you’ll induce bleeding to the foe.

Level I
Slips it into the last enemy in a row, dealing heavy damage and, if done successfully, bleeding as well.
Power Points: 6
Required Level: 1

Level II
Increases the damage of your Level attacks.
Power Points: 8
Required Level: 2

Level III
Level now deals extra damage for every stack of bleeding on the target.
Power Points: 10
Required Level: 3

Level IV
Successful Levels now inflict two stacks of bleeding.
Power Points: 12
Required Level: 4

Level V
Stunned targets take additional damage.
Power Points: 12
Required Level: 5

Mug
Nobody likes a thief, but it’s not too bad if you’ve got one on your side. Mugging comes to thieves like quacking comes to duck – it’s a natural instinct to nick someone, and that someone is an enemy in South Park.

If you manage to land a perfect Mug, you can also add in a punch to make the entire experience even better. Aww yeah!

Level I
Steals something from a foe if done perfectly, then punches them in the face to complete the experience. Deals smash damage.
Power Points: 11
Required Level: 2

Level II
Increases the damage of your Mug attacks.
Power Points: 14
Required Level: 2

Level III
Successful stealing attempts now swipe a random beneficial status effect from your target.
Power Points: 18
Required Level: 3

Level IV
When you successfully steal from an enemy, you also restore a few extra hit points.
Power Points: 23
Required Level: 4

Level V
Increases the duration of the stun inflicted by Mug.
Power Points: 0
Required Level: 5

Execute
Sharpen your blades folks, as it’s time to throw some daggers at people! That’s what you do with Execute, and the result is plenty of sweet damage along with the removal of armor and shields. Upgrade this bad-boy of an ability to make it even more killer than it already is.

Level I
Pummel an enemy with a flying barrage of armor-piercing and shield-smashing weaponry.
Power Points: 12
Required Level: 5

Level II
Inflict more damage with your finishing strike.
Power Points: 12
Required Level: 6

Level III
Inflict extra damage against stunned targets.
Power Points: 12
Required Level: 7

Level IV
Gain Attack Up after a perfect success.
Power Points: 12
Required Level: 8

Level V
Take another action if Execute knocks out your target.
Power Points: 12
Required Level: 9

Stink Bombs
They stink, they’re bombs, they’re… oh wait – they aren’t bombs. These are rotten eggs that will Gross Out enemies and also remove any kind of debuff on them.

If you can manage to deliver a perfect attack, you’ll end up throwing more rotten eggs. Stink ‘em up!

Level I
Toss rotten eggs at your target, causing Gross Out and removing beneficial status effects. Throws more eggs when done perfectly.
Power Points: 16
Required Level: 8

Level II
Increases the damage inflicted by each stink bomb.
Power Points: 17
Required Level: 9

Level III
Increases the number of stink bombs thrown per turn.
Power Points: 18
Required Level: 10

Level IV
Your stink bombs cause enemies hit to become Pissed Off, focusing on you and forgetting to use their abilities!
Power Points: 19
Required Level: 11

Level V
Throws the rest of the carton at an enemy when done perfectly, splattering them and everyone nearby for extra damage.
Power Points: 19
Required Level: 12

Death by a Thousand Cuts
This is obviously the deadliest ability for the Thief, as it targets multiple enemies and does a good deal of damage.

You’ll be calling in your angry-looking shadowy network to take out their knives and slash away at foes to induce some major blood. This redefines the meaning of “painting in red”.

Level I
Call on your shadowy network of thieves to ambush your foes with a barrage of attacks, each causing bleeding if done perfectly.
Power Points: 30
Required Level: 10

Level II
Increases the damage of each hit delivered by Death of a Thousand Cuts.
Power Points: 33
Required Level: 11

Level III
All enemies ambushed by Death of a Thousand Cuts are distracted and thrown off balance, suffering Attack Down.
Power Points: 36
Required Level: 12

Level IV
You can more readily call on your shadowy agents, reducing the PP cost of this ability.
Power Points: 25
Required Level: 13

Level V
Each successful hit now restores some HP.
Power Points: 25
Required Level: 14

Recommended Gear

So you’re a Thief. Hmm. Well, those big board swords are too heavy, those twigs that people call wands are too wimpy. What would a fellow like a thief want to use? I wonder.

Weapons
The best weapon for the Thief is undoubtedly the Master Razor, a powerful fast little tool that causes Piercing, penetrating 50 armor, and also causes bleeding.

Yes, plenty of blood is what we want to see as a Thief. We won’t create gaping flesh wounds or swollen heads; we’ll create slices and cuts that color the floor red with blood.

And let’s not forget that this wondrous little tool does 4 strikes of badass damage along with those sweet traits. Oh boy it’s going to get messy out there.

Armor
Nothing makes you more thief-like than a hooded blue suit and some classic fake moustaches.

The standard issue Thief’s Armor of Absorption is reliable in more than one way. This nifty piece of cloth gives you extra HP, and also gives the highly useful Vampirism trait to feast on the blood of others. Yum.

General Tactics

So you’ve read this guide thoroughly and you think what it has to steal and slit throats and throw daggers. You’re not quite ready yet rookie. You see, knowing stuff is one thing, but being smart and knowing when to use what you know is something else.

When you’re facing single opponents, there’s very little they could do to hurt you.

Your best bet is the merciless Backstab. You might not always kill the dude, but they’ll definitely end up bleeding all over the place, which helps your cause.

If you’re encountering someone with higher HP, you’ll want to Mug first and hope for a stun, after which you can try all kinds of things.

Now this is where a Thief is pretty good: being able to take on both melee and ranged enemies. Ranged enemies can be poked around with some clever bow and arrow or other weapon that you would want to carry around as a secondary.

Use it well m’boy.

When it comes to multiple targets, use your Stink Bombs, and then unleash your fury by executing the Deaths of a Thousand Cuts. Yes, you’ll need to get your hands on it fast if you’re to live the thief life.

I’d generally recommend this kind of a rotation:

Mug>Backstab/Execute>Stink Bombs>repeat>Death of a Thousand Cuts when required.

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