Killzone: Shadow Fall Multiplayer Wasn’t 1080p But No One Complained

By   /   Mar 5, 2014

Ever since the next-gen of consoles was introduced into the market, talks of 1080p resolutions have been in the air. Some even go as far as making it the benchmark for quality video output.

Does it really matter that much? Look at Killzone: Shadow Fall multiplayer, the game didn’t touch 1080p but did we hear anyone complain about the quality of the graphics?

Of course we didn’t. In short, what really matters is that the game should be fluid enough and appear good to the eyes. This is what Killzone: Shadow Fall multiplayer managed to pull off.

Or Not. In any case, it held its ground long enough to convince everyone that it was delivering 1080p experience and funnily enough, everyone believed so. The game’s singleplayer delivered 1080p at 30 frames per second but the multiplayer dropped it to 960 x 1080 frame buffer.

If you calculate, that is closer to 720p instead of 900p. Technically, 1080p is supposed to render 2 million pixels per image where as the game rendered a little over 1 million.

Their reason behind doing this was that they wanted the game’s multiplayer to perform on a better frame rate, in order to do so they dropped the resolution.

On the other hand, Sony had marketed the game with a 1080p 60 fps video output. However, it is not something that you should be really mad about. This means Killzone: Shadow Fall is not 1080p native but it does blend the 960 x 1080 images together in such a way that the output is 1080p.

So what’s the point in all this? Is 1080p really worthy of all the fuss? Shouldn’t we look beyond 1080p when it comes to deciding which console we want to buy? Did Xbox One received unwanted bashing due to the whole resolutiongate? These are some of the questions that fans should ponder before bashing any game or console based on resolution!

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