In a recent interview with the Examiner, CD Projekt RED pointed out how the new hardware [PS4 and Xbox One] has allowed the studio to make The Witcher 3 even bigger.
“We’re totally focused on expanding everything rather than slimming things down,” said gameplay designer Andrzej Kwiatkowski. “Aside from quick-time events, we’ve tried to iterate and enhance almost everything to make it better than in the previous parts. Be it the combat mechanics, methods of travel or the gigantic world the game is set in.”
The Witcher 2 was an incredibly beautiful game, but had to compromise when transitioning over to the PlayStation 3 and Xbox 360. With The Witcher 3 and thanks to the new hardware, CD Projekt RED no longer has to adhere to any form of restriction.
The Witcher franchise though is not only known for its visual capabilities alone. The Witcher 3’s combat system has long been promised to be even mightier than its predecessors and Kwiatkowski was quick to rule out any Quick Time Events.
“So, at the beginning of each fight, players have to determine what kind of enemy they are dealing with and select the proper tool for the job,” he said. “There are no QTEs in The Witcher 3, so we won’t interrupt skirmishes and it’s always you who’ll deliver the final blow.”
The mention of proper tools here refers to Geralt’s two swords – a silver one that is effective against monsters and a steel one that he uses to kill humans and animals.
This isn’t the first time that CD Projekt RED has stated that there will be no Quick Time Events. Last year the studio’s gameplay director Konrad Tomaszkiewicz said the same thing to Forbes, mentioning that the experience with its previous implementation was not good.
There’s still no set date for the release of The Witcher 3: Wild Hunt. Speculation puts it this Fall for the PC, PlayStation 4 and Xbox One.