Titanfall, the FPS mech game – one of the most anticipated games of 2014, crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise receives more news this week after achieving Gold Status.
Respawn’s co-founder, Vince Zampella, recently confirmed the visuals appearing in Titanfall’s Beta represent the game’s full resolution textures, unlike the alpha, where textures were reduced.
@ernestascepi The beta was full res textures.
— Vince Zampella (@VinceZampella) February 28, 2014
The textures that appeared in the game’s alpha earlier this year were reduced to 25% resolution, as stated by Rayme Vinson in January, a programmer for Respawn on Twitter:
Textures in the Titanfall closed alpha test are reduced to 25% resolution. Huge difference. Leaked pics don’t represent final game.
— Rayme Vinson (@RaymeCVinson) January 18, 2014
This discards any skepticism about the game’s visuals in the beta being a minimized version of the final game.
The visuals in the Beta represent the game in all its glory. While the reduced textures in alpha were to focus more on the online connectivity of the game, the beta textures (which looked terrific, by the way) represented how the final product will eventually pan out.
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