World of Tanks Getting “Revamped Graphics Renderer” and Improved Physics in 2014

A ton of changes are heading for the free-to-play World of Tanks MMO this year, as revealed by a developer diary today from Wargaming.net.

The developer cited a focus in making the game even prettier with a “revamped graphics renderer” that will add more details to all vehicle models, including “a so-called volumetric fire” for the tank barrels.

Considering that all you ever do in the game is control armored vehicles, having those textures pop out would be a real blessing to the eyes.

Alongside the revamped graphics Wargaming is also looking to improve the game’s physics engine to allow for things like dynamic suspension, more damageable parts and turrets that can be blown to bits.

Environments will sustain damage too with buildings being reduced to rubble. According to them all of this will upgrade the game’s immersion factor.

Later in the year World of Tanks will also receive historical battles and Fortified Areas meta-game. Today’s video is the first in a series of developer diaries that will be released regularly through out the year.

World of Tanks was originally released for the PC alone but then recently made its way to the Xbox 360. Developer Wargaming.net has its hands dipped in not only vehicular warfare but also aerial and sea – World of Warplanes and World of Warships.

Last year World of Tanks secured its place in the Guinness books of World Records for the most players logged onto a single MMO server.

On the 21st of January, 2013, the game managed to entice some 190,541 players onto its RU2 server, smashing the game’s previous world record of 91,311 concurrent players.