Did you take part in Titanfall beta? The servers gave up for at least seven hours straight; which is neither something that Respawn Entertainment would want nor would the fans.
Microsoft is hosting the game’s servers for all the platforms that it will release to, are they good enough?
The chief engineer Jon Shiring aka Slothy believes that the Microsoft Xbox Live compute platform, Azure, will need to be scaled up as high as possible in order to get a smooth launch for Titanfall:
People are expecting the game to have problems, and I want to make sure that it doesn’t. I want to do everything I can to make sure that it launches well. The Xbox Live compute platform is all brand new. Forza used it a little bit, but they weren’t as reliant on it as we are. The game is completely reliant on it. If it’s down, nobody can play.
As far as the break down during Titanfall beta is concerned, Shiring believes that was just a human error caused while they were trying to scale up. He says that a series of problems ensued, each with a separate bug that needed to be found and fixed separately. This took quite long to overcome.
Talking to the fans that are disappointed with the beta he said that the whole idea of a beta session is to test the new code that has been written; that they “know it’s not going to work right,” but they want to find out those bugs and fixed them now rather than facing them after the launch.
How convinced are you with their take on the matter? Are you among those who are disappointed with how the game’s servers broke down during beta?