Shadow of Mordor’s Nemesis System will be Down-Scaled for Xbox 360 and PS3
Middle Earth: Shadow of Mordor made quite an impact with its gameplay trailer; the game instantly became one of the highly anticipated titles of 2014. But now it has been revealed that one of the biggest features of the game will be scaled back on the last-gen consoles.
In an interview with IGN, design director of the game Michael de Plater revealed that, Middle Earth: Shadow of Mordor Nemesis system “won’t have the same level of depth and variety and simulation” on Xbox 360 and PS3 as it will on Xbox One and PS4.
We’re very focused on the PS4 and Xbox One. We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.
To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the ‘Nemesis system’.
The story will be the same and the core gameplay will be the same, but [the ‘Nemesis system’ is] just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can.
It is extremely disappointing news for the owners of Xbox 360 and PS3. However, it is still unclear how much it will affect the actual gameplay. From what we have seen so far “Nemesis System” seemed to be the center point of the game.
Middle earth: Shadow of Mordor is expected to launch on Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC later this year.
What do make of these changes in Middle earth: Shadow of Mordor ? Are you still interested in the game?