Dwelling in an area that’s yet to be explored in the industry, Chroma is said to “tie the game’s soundtrack directly to combat, traversal and more.” Players will need to keep up with the flow of the beat in order to take advantage of offensive and defensive opportunities.
“Chroma has been a dream project of mine for some time,” said Harmonix co-founder and CEO Alex Rigopulos. “Watching the teams at Harmonix and Hidden Path begin to bring this vision to life has been tremendously exciting. We’re also thrilled to release an alpha version of this game and to evolve it in collaboration with our players. We can’t wait to hear what people think of this new approach to both first-person shooters and music games.”
The game is powered by Unreal and is being developed in collaboration with Hidden Path Entertainment that has previously worked on Counter-Strike: Global Offensive and Defense Grid: The Awakening.
A closed-beta is said to commence later this month and will be critical in testers providing valuable feedback.