NASCAR 14 Bringing Custom Online Leagues

By   /   Feb 11, 2014

Developer Eutechnyx has revealed it’s upcoming NASCAR 14 title to stick to previous-gen consoles, marking it as a good financial move.

Speaking to Sports Illustrated’s Extra Mustard, Eutechnyx executive vice president Ed Martin quoted Gran Turismo 6 when asked about why they didn’t opt to move to the PS4 or Xbox One instead.

“The nail in the coffin was when a guy from Sony talked about Gran Turismo, and how their new game was launching on PS3. He said something like, ‘Why would we put Gran Turismo on a console that has zero units in the market when there are 150 million PlayStation 3s out there?’” Martin added.

“Well, it’s a great question. It costs us about $6 million to develop a next-gen version of NASCAR. You have to sell an awful lot of copies in order to meet the development costs, on top of all the licensing. There are about 4-5 million worldwide combined units of PlayStation 4 and Xbox One, so it just doesn’t add up for us right now. We own the rights, and we absolutely have plans, but it won’t be later this year.”

In all Martin believes that pushing the game out on previous-gen does justice to its development cost.

The executive VP also revealed that NASCAR 14 would bring support for a “most requested feature” and that is custom online leagues for the first time in the series’ history. Up to 16 players will be able to form a league and race through the Sprint Cup.

NASCAR 14 will release for PS3, Xbox 360 and PC on February 18.

via Joystiq.

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