Guarini: Developers Forced to Justify Game Length is Failure of Industry
Shadows of the Damned director Massimo Guarini has today spoken against the little controversy surrounding Hideo Kojima’s Metal Gear Solid: Ground Zeroes.
Posting on his official Twitter account, Guarini said that it’s a real shame that great creators like Hideo Kojima now need to justify the length of their games.
Ground Zeroes, which acts as a prequel to the upcoming Metal Gear Solid V: The Phantom Pain, was recently outed to be only two hours in length. Compared to The Phantom Pain which is said to be “hundreads of times larger,” people weren’t really enthused over purchasing a game that’s only two hours long.
“When creators are forced to justify the length of a game, I think that’s one of the biggest failures of our industry,” Guarani said.
Last week Kojima responded to the drama at hand by saying, “I believe people will be satisfied with the ‘play time’ of GZ and will not stress the ‘clear time.”
The digital copy of Metal Gear Solid: Ground Zeroes will cost $20 on both the PS3 and Xbox 360. A physical copy on the said platforms though will cost $30. On the other hand, the digital copies for the PS4 and Xbox One will cost $30 as well but the physical ones will be for $40.
Whether the game is really two hours long will be decided when it launches on March 18. Konami currently has yet to announce a release date for Metal Gear Solid V: The Phantom Pain, which is being speculated to be in fall of 2015.