Early Access game Rust has released a rather polarizing update for its PC survival game with building elements. In the latest patch, the game has removed zombies completely.
In the post accompanied with the update, developer Maurino Berry talks about the reluctant nature of pitching the idea in the first place. Notes state:
We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it.
Instead, the game will now be populated with red bears and wolves. These will, however, only temporarily be available. Further on, the developer says:
They’re just plugging a gap for now. All will be revvvealed.
As for progress, Rust enhances the wildlife, which now won’t be countered simply by walking backwards. Moreover, they’ll now be more skittish to your erratic behavior. White wolves have been removed.
Textures for wood and stone have been adjusted. It should now indicate how much in quantity of a resource is present.
Another important update is the addition of locks to player backpacks. When someone dies, the backpack will temporarily be locked to outside intrusion.
Those seeking to loot you, can opt to use a lockpick to bypass this. By default, the option will be turned off.
Moreover, the time of the lock depends on the server and can be adjusted.
Since Rust is currently in Early Access competition with DayZ, it’s not insensible to opt out of the zombie thing. They got theirs.