Earlier in the week, EA released an iOS and Android version of Dungeon Keeper, a classic PC strategy series. Many were excited for this tablet and smartphone remake, but when they finally played it, they were extremely disappointed, even angered, by the game’s rather aggressive micro-transactions model.
Dungeon Keeper is basically a free to play game, which means there is no risk in downloading and trying out the game.
In an interview with Tab Times, senior producer of the game Jeff Skalski responded to the criticism it is facing. He talked about the micro-transactions and overall negative feedback the game has received so far.
All content is accessible to paying and non-paying players. We didn’t design this as a “pay to play” or “pay to win” game. It is designed as a free-to-play title where players can commit time or money towards their play experience, and every piece of content in the game is accessible without having to spend a dime.
If you’d like, you can pay to expedite wait times, dig times, unit production and upgrades, cosmetic enhancements, and bolster defenses for a period of time.
In response to the question regarding fans criticism, he said:
We’re very aware. The team that worked on the game has read pretty much every tweet, article, Facebook post, and blog comment that’s been written about the game since it launched.
It’s important to emphasize that we designed a game that is built around the typical mobile play patterns. This means Dungeon Keeper is meant to be played on the go multiple times a day with a few minutes here or there. This way of playing allows fans to naturally progress as a free player.
Yes, we’ve designed the game to offer players the option to spend money if they’d like to speed up their gameplay.
Mythic Studio are looking forward to fine tune the experience of the players and for that, they are looking into the feedback from the players and will keep on improving the game in coming weeks or so they say.