Successful Kickstarter game Pillars of Eternity from developer Obsidian Entertainment will be delayed until after the first half of 2014. In a recent talk with Eurogamer, project lead Josh Sawyer answered the question of people not expecting the PC game to release in spring, stating:
It’s going to come later.
There is no specific new release window given for the game either. Further discussing the delay, Sawyer pleaded:
Until we get really close to releasing the game, we don’t want a specific release window, because we’re not a publisher, we don’t have to!
Reasons for the delay stem from the huge success in the game’s Kickstarter campaign, leading to a much bigger game. It’s now four times the budget it originally was, meaning the roleplaying game (RPG) is a lot bigger than before.
Where the project first wanted five classes, there are now eleven to choose from. Moreover, the full length is supposed to be “way longer” than 20 hours of gameplay.
Discussing the possible confusion of backers and fans, Sawyer stated:
We foresaw needing a bit more time when the Kickstarter ended. It’s understandable that people don’t know this, but when you start a Kickstarter, once it goes live, you can’t change that date.
With 20-25 people working on the game now, development is still well underway. There should be an Alpha in spring, while plans for Early Access are noted as well. Sawyer explained it as such:
We are going to be having a [beta] section of the game that the players can play through to get a feel for all the mechanics and style of character interactions.
Pillars of Eternity is only the first planned release from a newly launched intellectual property, which comes with its own technology. This tech will also be used for Torment: Tides of Numera.
Should the RPG be received well, there will be more additions later on, which is also why Obsidian doesn’t want to go crazy with player levels for now. You can reach level 12 in Pillars of Eternity.