After its tremendous success on PC, World of Tanks: Xbox 360 Edition is primed for release on February 12, 2014. It was designed specifically to work with the console.
Adaptations to the format include revamped controls, as well as a new interface to fit the model. Additionally, matchmaking will be adjusted to work for console players.
This edition of the massively multiplayer online (MMO) game was developed by Wargaming West, made up from the remnants of Day 1 Studios. These are the people who made the F.E.A.R. franchise, before eventually being bought up by Wargaming.
Since the Xbox 360 and Microsoft’s online functionalities as a whole have some hindrances to its audience, World of Tanks won’t exactly be “free” to play. You’ll need an Xbox Live Gold subscription, which is a paying service.
There are, however, leniencies for you to decide if the MMO is worth your time. Without Xbox Live Gold, you can get a short trial period of 7 days to access the game.
At launch, players will have the choice of over 100 tanks, some of them going through the game’s premium purchasing plan. These are divided in three nations: The United States, Germany and the United Kingdom. More of both nations and tanks will be added later on.
World of Tanks: Xbox 360 Edition is one of the privileged few to offer a free-to-play model on Microsoft’s console. We’re eager to see how that works out for them.