Battlefield 4 Upcoming Weapon Tweaks Detailed

Few days ago, Dice made the statement that they would be looking into tweaking and the designated marksman rifle class in order to increase its effectiveness. Now Battlefield 4 will receive number of tweaks for the number of weapons in the game.

In a recent Battlefield Blog post, studio revealed in detail what changes they will be making within the class of weapon that will be a part of an upcoming update. Check out the notes below:

DMR Tweaks

  • Increases the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents.
  • Reduces the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat.
  • The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage.

Braun, DICE’s employee wrote in the blog:

“We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.”

There was another blog entry which notes that Pistol in the game will also receive balance update:

Pistol Tweaks

  • Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. This gives the M1911 a clear accuracy advantage for range, while the COMPACT 45 has a clear ammunition per magazine advantage.
  • Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. This will allow all pistols to bypass Body Armor at close range. Additionally, the FN57 and the QSZ-92 have had their long range damage increased to allow them to properly bypass Body Armor at all distances. Finally, the CZ-75 has also had its long range damage raised to give it a diverse role among the handguns.
  • Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.
  • Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
  • Corrected a small error with the COMPACT 45 accuracy when crouched or prone. The weapon was accidentally less accurate than intended.

Good news for the players who enjoy close combat with their shotguns, DICE has increased accuracy of all pump-action shotguns, while on the move and aiming, thus making the slug attachment much more effective in medium range combat.

DICE detailed some general weapon changes which will go live with above mentioned changes.

General Changes

  • Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.
  • The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
  • Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.

When these changes finally go live, will you be playing as DMR class in Battlefield 4? Sound off in the comments below!